— Object Study No. 050

Perpetual
Motion

A slinky in freefall is technically always falling — the bottom coil stays suspended, perfectly still, until the top reaches it. Physics, tension, and a little chaos in every bounce.

48 Coil rings
0.5 Gravity const
20× Constraints/frame
Idle oscillation

Touch or hover over the slinky to push it around. It reacts to your cursor — or your fingertip — with a soft repulsion field. Let go and watch it find its rest again.

Verlet Physics Canvas 2D Spring Chain Touch Input 60fps No Libraries